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Usability and UI Designs should go hand in hand

Posted On Aug 08, 2008 in

Web Development Methodolgy

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Introduction
When I asked my Dad to help me by doing some charitable donation towards my wallet as I had to buy the Nokia 8800(Gold), he mysteriously smiled and told me to check my wallet the next morning. To my utter surprise, I found a note that said “Mobile phones are meant for talking. What to do with a flashy jazzy instrument. Please find Rs 500 note behind”.

Is that really so? Then why so much money is being poured in for designing interfaces? If TV is for watching movies not the TV itself, why LG’s Scarlet boasts itself to be the “Hot New Series of TVs from LG”? On a funnier note, it leaves another doubt in our mind, “Are the days over when actors and models used to be hot” apart from your favorite colleagues, classmates, college buddies etc? Why can’t we just add features and keep continuing with the existing models, thus, just investing in R&D instead of look and feel? Are humans more receptive to appearance than to functionality? The more potent question, “Does it apply to websites also?”

Usability, functionality and accessibility- these are the three points that are coming to the fore from the above discussion so far. Which matters more for a website-Usability or User Interface Designs (UI)? It’s like asking a man who is about to tie the knots-whom would he prefer as his wife - someone who is as beautiful as his neighbour’s or someone who has brain like his personal boss. The ideal answer that is not present over here, and more often in our lives, is beauty of the neighbour’s wife and brain activity like that your lady superior in the workplace.

Well plenty of questions are lurching in the minds of a design and development team in the same way as I have put above while it is under the developmental stage. Another question that aptly fits the discussion, “Is the comparison between web design and product design justified? Are the two similar in any way?”

Usability is an important issue in any case. With websites, the usability determines the success, failure or future. You can get someone to visit your web space for once or twice on the basis of appearance, but after that only the service will determine the quality and span of relationship with the visitor. When you buy a product, it’s a tangible entity, so after few tries you learn how to make the most of it. However, in case of websites, it is the graphic and texts with which you interact with the help of a User Interface Design through a browser. If after few clicks you find it painstakingly slow or unresponsive, you will quickly switch on to a next site.

The issue is not as simple as you may find it from the above few lines. The topic is going to be an interesting one with arguments, counter arguments, facts, findings, science, creativity, creative control, and of course fine arts. We will be talking about science without getting scientific and will be linking it to fine arts without holding a pencil or a paint brush. To give you a taste of what we will be talking about let’s give you a concise idea. We will be breaking this discussion into chunks of Usability and UI issues, in the same order.

HCI
HC
I has been gaining popularity over the years and a good number of educational institutions have already started their research work. HCI is the acronym for Human Computer Interaction which involves the study of human behaviour when they interact with computers, and that also means how we respond to a particular website cluttered with images, texts and ads. Now this is where we will be trying to hit the nail straight on the head. You don’t realize how important it is for you to have your page elegantly done with all the required functionalities. *


Usability
Usability can be broken down into two words-
USE+ABILITY=USABILITY
Usability is defined as a user’s ease with which he can access through the entire site without any difficulty to locate the information that he might be looking for. Usability measures the quality of a user's experience when interacting with a product or system—whether a Web site, a software application, mobile technology, or any user-operated device.
 
In general, usability refers to how well users can learn and use a product to achieve their goals and how satisfied they are with that process. Usability, as defined by Joseph Dumas and Janice (Ginny) Redish, means that people who use the product can do so quickly and easily to accomplish their tasks. Usability may also consider such factors as cost-effectiveness and usefulness.
 
Usability is not a one dimensional phenomenon. It involves a lot of factors which are often categorized as E’s of Usability-

(1) Ease of Use: The site should be easy to use even for a layman. One should be able to easily figure out what is present on the site and where he can find it.

(2) Effectiveness: It should present objects in an effective way so that it casts an image on the impressionable minds of the visitors. Simple words should be used that easily convey the message instead of incongruous or bombastic words.

(3) Efficient: The site has to be efficient in answering the queries of visitor in quick time without getting him confused.

Es of Usability

(4) Engaging: The design and content should be engaging that keeps the interest of the visitors running and makes him to access various portions of the website. It can be through layout, designs, graphics, contents etc.

(5) Error Tolerant and error frequency: The design has to be error tolerant and should not return with errors frequently as it annoys the user. E-mails are a good example in this case when you forget or enter wrong User ID or Password , a message showing "Wrong User ID or Password entered is displayed."This helps the user to rectify his/her mistake.
 
(6) Easy to learn: The users should not find it difficult to learn what the site has to offer and how can they access through different sections of the website, if they come for the second time.

(7) Enjoyability: The site has to be enjoyable to surf through. It’s human tendency to come back to things that they find enjoyable.

Apart from these, other things that come into play include:

(1) Memorability: One should easily remember the path and sections/pages of the web so that they keep coming back again.

(2) Satisfaction: The most important- satisfaction. The user should feel satisfied at the end of the entire process. This satisfaction may come through quick page load time, providing relevant information or redirecting the user to the required page.

Web usability makes use of two things- the human science and User Interface design elements, and then mixing it with graphics and images in a creative, controlled way. When I say graphics, it does not include images only, but texts also. Web sites today are heavily packed with multimedia content like audio and video apart from Flash designs/images.


 
Aspects of Usability
  • Recognition Rather Than Recall
    Make objects, actions, and options easily recognizable and understandable.For example, if you use icons in your site's navigation, use icons that are easily recognizable. If the user has to work out from memory what an icon is about, the icon needs to be improved. Don't make the user think too much!
  • Communication
    Some Web content is static and is meant to be ingested by the user. For content whose primary function is to be communicated to the user, the most important attribute is accessibility. For communication to occur, all elements must be available and accessible to the user.

    The purpose of the description is to tell people about the product. Since the description is textual, the text must, above all, be perceivable by the user. It must be clear to the user that there is text on the page. For visual users, the text must be readable. The purpose of the photo is to show people what the product looks like. For the photo to fulfill its purpose it must be perceivable—people must know that there is a photo on the page, and that it is a photo of the product. However, the purpose of the image is to convey the visual properties of the product. To fulfill its purpose, the image must be interpretable. Visual users need to be able to view the image well enough to see its visual properties.
  • Interaction
    Web pages support user interaction. The important condition for interaction to occur is functionality.

    Other Web content is intended for interaction. Take, for example, a text link to a complete product description. The text of the link is both informative and functional. The link needs to be identified as a link, needs to communicate its destination, and, on activation, needs to move the user to the designated page. A functional link transports the user successfully from one page to another.

    In addition to being accessible, interactive Web content must be functional. If a user does not recognize a link, cannot activate a link, or cannot reach the target page, the conditions of a link are not met.


Attributes of a Website-
Text based: Text is the lingua franca of computer technologies because text can be read and “understood” by computers. In other words, software reads and performs actions based on text commands.

When Web content is presented as text, communication can occur.

Structured: Order is the shape upon which beauty rests.

Structure and hierarchy reduce complexity and improve readability. The more organized your articles or web-sites are, the easier it is for users to follow your arguments and get the message you are trying to deliver. On the Web this can be done in a variety of ways. Software can read text but cannot attribute meaning without additional information. Document structure supplies meaning through tags that provide defining information for key document elements. Then, when reading, software can interpret certain aspects of a document.

When Web content is structured, meaningful communication can occur.

Operable: Web pages are not merely for consumption. People operate Web pages. For the Web to be Interactive, its functional parts must be in working order.

Clearly, operability is more than making sure all working parts are operable. They need to work properly and according to expectation. For instance, a link might be clickable, but if it leads to “Page not found,” it cannot be considered functional. A link that is embedded in an image may be operable, but if it cannot be seen and does not include alt-text that describes the target, then people who can’t see it won’t know where it leads.

When Web pages are operable and function according to expectations, interaction can occur.

Flexible: When creating a fixed object, such as a book, the designer must make decisions about format—size, typeface, line length, etc. Since the aim is to create something that is usable by the largest number of people, these decisions must be based on what works best for the “average” person. In the case of a book, type size is generally set at a size that is comfortable for people with 20/20 vision.


 The Human Science of Design
Let’s begin with the science of design. I promise you that you don’t need to be very good in science to be able to understand this piece or to be a good designer. It just needs a good understanding of what everyone likes and what aesthetes is all about. We all have a capacity to recognize and remember things. So the first in the order is the 7±2 Rule.

  • 7±2 Rule

    According to this rule, the number of linked pages that a website displays should lie between 5 to 9 as the human brain has the capacity to remember about 5-9 things at one go. This was discovered by Professor George A Miller way back in 1954. However, the findings are still debated on whether it is applicable to Websites or not.
  • 2 Seconds Rule:It says users need not wait for more than 2 seconds for certain kind of system response like application switching, application launch time.
  • 3 Clicks Rule:According to this rule users stop using the site if they aren’t able to find the information or access the site feature within 3 mouse clicks. In other words, the rule emphasizes the importance of clear navigation, logical structure and easy-to-follow site hierarchy. In most situations the number of clicks is irrelevant; what is really important is that visitors always know where they are, where they were and where they can go next. Even 10 clicks are OK if users feel that they have a full understanding of how the system works.
  • 80/20 Rule(the law of the vital few and the principle of factor sparsity)This is also known as Pareto Principle which was suggested by Joseph M Juran and named after Italian economist- Vilfredo Pareto. Originally, this principle was applied in the field of business only, but now it is finding wide applicability in Web sites also. It says 80 percent of the effects are from 20 percent of the causes. If you observe 20 percent of your visitors and make improvements to the design of your website, you can improve your profits by up to 80 percent. In other words, 20 percent of your visitors are responsible for contributing 80 percent of your profit.
  • Fitts Law:This law was published by Paul Fitts in 1954 which is a model of human movement that predicts the time required to rapidly move to a target area, as a function of the distance to the target and the size of the target. The law is usually applied to the movement of the mouse visitors have to perform to get from point A to point B. For instance, the rule can be important to place the content areas in a more usable way to maximize their accessibility and improve click rates.
  • Gestalt principles of form perception:The Gestalt approach can be said to be a "bottom-up" theory as it starts from the bottom (the aspects of the stimuli that influence perception) and work its way up to higher-order cognitive processes

    The law of proximity posits that when we perceive a collection of objects, we will see objects close to each other as forming a group.

    The law of similarity captures the idea that elements will be grouped perceptually if they are similar to each other.

    The Law of Prägnanz (figure-ground) captures the idea that in perceiving a visual field, some objects take a prominent role (the figures) while others recede into the background (the ground).

    The law of symmetry captures the idea that when we perceive objects we tend to perceive them as symmetrical shapes that form around their centre.

    The law of closure posits that we perceptually close up, or complete, objects that are not, in fact, complete.
Now, you have a good idea about how humans respond to various design pattern and how they use it to the max. But how is Usability is linked to User Interface designs? How Complex web applications can be made simpler for end users? All the questions will be dealt in this part of the discussion- UI Designing. Note one thing, this is just a discussion and should be taken as a rough guideline, and neither as a thumb rule nor as a design handbook shortcut.
User Interface Designs
User Interface design includes three vital elements -functionality, accessibility and navigability. It may appear that accessibility and navigability are similar things, but they are not actually. Whereas accessibility involves which parts of the web can be accessed by anyone easily, navigability means with what ease one can access or surf through the different sections of the website. Navigability depends on a factor page load time, i.e., how quickly a page loads up.

Functionality is an important part of a website. A lot of tabs and buttons often do not respond on being clicked. In other words the buttons are simply non-functional but existent. This is not going to help the user except for the fact that they won’t come to the website again. A lot of times buttons or images are cluttered in a haphazard manner that also bugs off the users due to problems in moving the cursor.

Apart from the above three, UI designs are basically a mix of creativity and various software applications. Creativity is an important entity that has to be applied in a controlled manner or it may ruin the entire UI Design application even after being creative as the user may not be able to use it properly according to his will.

According to Nielsen Norman research, "users visiting a new site spend an average of 30 seconds on the homepage and less than two minutes on the entire site before deciding to abandon it. We will discuss in detail what are the issues involved in UI designs and how can they be taken care of.
  • Shneiderman’s Design Rules
    Ben Shneiderman proposed his 8 rules from user experiences which are applicable in wide range of interactive systems.

    (1) Consistency: The entire page has to be consistent in terms of layout, font used, images, colours and content. If consistency is missed then it leaves the user perplexed.

    (2)
    Shortcuts:
    Once people start using the website, they should be able to use the shortcuts. Many sites offer keyboard shortcuts to surf through the page. Google is a good example in his case.

    (3)
    Informative Feedback:
    For every operator action, there should be some system feedback. For frequent and minor actions, the response can be modest, while for infrequent and major actions, the response should be more substantial.

    For example whenever we click the send mail icon on the Yahoo! mail or any other, a message is displayed that says ”sending mail” before it is finally sent.

    Shneiderman's Design rules are very much applicable in Web UI Designs

    (4) Closure: Sequences of actions should be organized into groups with a beginning, middle, and end. The informative feedback at the completion of a group of actions gives the operators the satisfaction of accomplishment, a sense of relief, the signal to drop contingency plans and options from their minds, and an indication that the way is clear to prepare for the next group of actions.

    (5) Error handling:
    If an error is made by the user, the site should offer simple comprehensible mechanisms for handling the error.

    (6)Easy reversal actions:
    This feature relieves anxiety, since the user knows that errors can be undone; it thus encourages exploration of unfamiliar options. The units of reversibility may be a single action, a data entry, or a complete group of actions.

    (7) Control:
    Experienced operators strongly desire the sense that they are in charge of the system and that the system responds to their actions.

    Design the system to make users the initiators of actions rather than the responders.

    (8) Reducing short term memory Load:
    The limitation of human information processing in short-term memory requires that displays be kept simple, multiple page displays be consolidated, window-motion frequency be reduced, and sufficient training time be allotted for codes, mnemonics, and sequences of actions.


  • What is your site all about
    This is the most critical part of any website. It has to be presented in such a way that it neither looks like advertising nor boisterous. When users have needs, they typically query search engines and allocate only a few seconds to scan each of the sites that the search engine drags up.

    The homepage is the most important page on most websites, and gets more page views than any other page. Of course, users don't always enter a website from the homepage. A website is like a house in which every window is also a door: People can follow links from search engines and other websites that reach deep inside your site.
  • Content
    Content is critically the most important part of UI designs which may surprise many. Yes you got it right! Content is the most influential part of any website. Images can only convey something, but it’s through the content that you can express what your business is all about.

    The general way of writing content is in Inverted Pyramid style. As human beings want instant gratification, the conclusion is written at the top followed by description and then other concerned items.

    Never use pop-ups as the user often comes with a disgusting look on his face as something severely bad has popped up on his screen.
  • Cross Browser Compatibility
    Growth in the number of Internet users has led to an important development in the field of browsing softwares. Various surveys have found that people people are using diffrent browsers to view different pages. This should be taken as a serious drawback on the part of web designers.Nobody likes using n different browsers for downloading different sites as it is best supported on X,Y or Z browser.The onus lies on Web Designers and Developers to develop applications that are supported by different browsers like Safari, Mozilla Firefox, Internet Explorer, Safari, Opera etc.
  • Visual Noise Vs Visual Treat
    Very often we come across sites cluttered with images and text all over. The web owner may think that he is presenting plenty of options and loads of information at one place. But sorry Sir, you are mistaken. Cluttering the space with too many images and texts is known as visual noise. It turns off the visitors. So try to use only that much images which are necessary and that support the content.

    Using too many texts does not help the website either. The user is never interested in reading everything present on the web. They generally skim and scan through the content. We will be discussing content in the Content section of UI Designs.

    Avoid using moving or blinking texts as they more act as a distractor instead of attracting attention. We all need peace of mind to go through something easily.

    Images should be used to support or suffice the website and not for decorative purposes. Remember heavy use of images increases the page load time, and the users don’t have the patience to sit for that long.
  • Design Conventions
    Creativity is allowing oneself to make mistakes. Art is knowing which one’s to keep. Designing a website involves both.

    Design is a means to an end. We build Web sites so people can use them. There are certain design conventions that are followed widely. However these are not established conventions. Widespread changes should not be made to lay out designs.

    Unconventional yet attractive- Mudra.com

    Creativity in advertisement and creativity in websites is somewhat different. Ads are meant to have an element of shock or surprise so that they can impregnate into the minds of the audiences. But if a website tries to adhere to the same guidelines, it will turn out to be loser in most cases.

    It’s really hard to underestimate the importance of whitespace. Not only does it help to reduce the cognitive load for the visitors, but it makes it possible to perceive the information presented on the screen. When a new visitor approaches a design layout, the first thing he/she tries to do is to scan the page and divide the content area into digestible pieces of information.

    Complex structures are harder to read, scan, analyze and work with. If you have the choice between separating two design segments by a visible line or by some whitespace, it’s usually better to use the whitespace solution. Hierarchical structures reduce complexity (Simon’s Law): the better you manage to provide users with a sense of visual hierarchy, the easier your content will be to perceive.

    BMW has its logo placed on the top right side of its site instead of the regular top left position.


    For example- logos are generally placed on the top left hand side of websites. However, BMW motors broke this tradition by placing it logo on the top right hand side of the page.

    Whenever you are planning of redesigning your webpage, be careful as the users are already acquainted with the existing flow of the web. If you make any noticeable changes, it may disappoint or disinterest your existing user base.

    HTML is always preferred over other languages as it is search engine friendly and loads up quickly.
  • Using CSS
    CSS, popularly known as Cascading Style Sheets, allows the user to separate Content and Layout, thus, enabling faster page download.It also provides flexibility to the design and is adaptable to diverese formats. It also makes the site more search engine friendly by allowing the designer to arrange the content in such a manner that is more appealing to search engines.
  • Colour and Contrast
    Colour is a very powerful instrument that applies personality to your site. You just can not imagine what power a colour has to make or break something. Just search for the keyword “Pink locker-room”, and you will be surprised with the results.

    A significant number of people are unable to differentiate between colours or they are colour blind or have low-vision deficiencies. There are many people who cannot differentiate between green and red when they're right next to each other.As such care should be taken while using colours. The texts should be separated from the background and should be easily readable. Dull and gloomy colours should never be used as they cast a negative effect on the visitor/reader. A good example in this case is of Cuil.com. The site has just been

    Cuil.com-Getting popular for all the wrong reasons.One of them is poor background colour selection.

    launched by announcing itself to be the “World’s biggest search engine”, however it has been gaining popularity because of all the wrong reasons. One of them is poor background color selection. The following question answer session will help you undersatnad what's hot and what's not for the UI design for your website:
    (1) What colour will your audience expect to see? A site about gardening would probably use greens and brown, a site for Manchester

    Manchester United's website,ManUtd.com, is a good example of background colour selection which is in sync with the club's uniform


    United Fans would probably use red, yellow and white and a site about sailing would probably use blue to create the association with water.

    (2) What is the tone of the site? Serious and professional, then blue and grey, fun and energetic, then red and yellow.

    A photographer's website-AtulKasbekar.com


    (3) What age group are you aiming at? Teenagers? Then blue, black and grey will probably not excite them.

    Text should have high contrast to be easily readable. This means that the color or brightness of the text should be as different as possible to the background it is placed upon. Black text on a white background is the best option.

    Be sensitive to the commonly accepted rules of the Web. If you're offering professional services you shouldn't really use a light colored text on a dark background. For example, white on black. This is really only suitable for entertainment Web sites that want look trendy or cool.
  • Fonts
    The fonts should complement the overall purpose of the site. Take this example-You have to attend a board meeting and you enter into the room in a boxer short and Hawaiian tee with fancy flip-flops. What kind of impression it is going to create on your seniors? Definitely you are in a mood of vacation. Jokes apart, this may jeopardize your future. In the same way, font has to be in-sync with the target audiences and the aim of the website.

    NamitaKulkarni.com- a good example of font selection and creativity

    NamitaKulkarni.com is a good example in this case where artistic fonts have been used as it is a painter’s website.
  • Readability Vs Legibility
    Readability and legibility are often confused. Readability is most often and more properly used to describe the ease with which written language is read and understood–it concerns the difficulty of the language itself, not its appearance. Factors that affect readability include sentence and word length, and the frequency of uncommon words.

    Poor background and font colour selction-gamesaquarium.com

    In contrast, legibility describes how easily or comfortably a typeset text can be read. It is not connected with content or language, but rather with the size and appearance of the printed or displayed text.

    Avoid adding PDF documents for reading live as users simply hate it to read a PDF file online. Worst of all, PDF is an undifferentiated blob of content that's hard to navigate. PDF is great for printing and for distributing manuals and other big documents that need to be printed. Reserve it for this purpose and convert any information that needs to be browsed or read on the screen into real web pages.
  • Navigation Support
    Structure and Order- these are two very sensitive issues. The interface design has to be very accessible with out any trouble or hindrance. It would be foolish to imagine all the visitors of the site are aware with what is present on your site. Please include a site map that showcases everything present on your site in a

    Sitemap- A good practice to help the site visitors

    structured manner. Also, if possible include a good search feature as even the best navigation support might not turn to be good enough.
  • Liquid Layout
    Liquid layout is defined as the property by which a webpage can be adjusted on different screen sizes without any distortion. Liquid layouts are layouts that are based on percentages of the current browser window's size. They flex with the size of the window, even if the current viewer changes their browser size as they're viewing the site. Liquid width layouts allow a very efficient use of the


The site DontClick.it is not properly displayed in normal screen.The layout is not a good case of liquid layout

space provided by any given Web browser window or screen resolution. They are often preferred by designers who have a lot of information to get across in as little space as possible, as they remain consistent in size and relative page weights regardless of who is viewing the page.

People with big monitors want to be able to resize their browsers to view multiple windows simultaneously. You can't assume that everyone's window width is 800 pixels: it's too much for some users and too little for others.

When viewed in fullscreen mode the sute appears clearly on a widescreen monitor

  • Using Hyperlinks and Breadcrumbs
    Hyperlinks should be placed properly and differentiated from the rest of the texts by using a different colour. In case the target audience consists of people having visibility problems, the hyperlinked texts can be underlined as well. But in normal circumstances avoid using underlines.

    It is a good practice to provide hyperlink to the homepage through image (generally on top –left, which may be the company logo).Avoid using an active link to the homepage from the homepage as it serves no purpose and often leaves the user flummoxed, beside being a wastage of time.

    Dead links should not be present on the site anytime. Dead links are those links which take us to page that existed previously and now they have been removed.Never never place a hidden link as it may annoy the visitor or he may feel cheated or betrayed.

    Breadcrumbs are also a good practice to help the visitor where they are actually on a particular site



    Breadcrumbs describe the path through which the visitor reaches a particular section of the website. It helps in navigating the website easily.For example- in the above diagram the breadcrumbs are represented as

Rediff Home >> India >> News >> PTI > Report

  • Pagination
    Pagination is a portmanteau made of the words page and navigation. It means Pagination navigating through different pages of the website in a particular section.In body copy headlines and enumerations are usually used to present the information as logically separated data chunks. An alternative solution is pagination, a mechanism which provides users with additional navigation options for browsing through single parts of the given article. Parts of the article are usually referred to by numbers, hints, arrows as well as “previous” and “next”-buttons.

    A website may contain different number of pages in a particular section. It may become an arduous task for the visitor to remember each and every page number that he has navigated through if there is no distinction being made between visited and unvisited pages.

    Diffrent types of Page Navigation examples.


    The earlier practice was to use Previous and Next buttons. But now, this practice is avoided and page numbers are left at the bottom or top or both. Use different colours for distinguishing between the page that is being visited, already visited and those which have not been visited at all.
  • Horizontal Vs Vertical movement or Scrolling Vs Dragging
    How does it feel when you have to drag the horizontal bar on your browser? If I am not mistaken then you are nodding your head in negative. It is really a bad user experience when you have to drag it instead of scroll it.

    Horizontally hated- Most of the people like to scroll downwards and not horizontally.The site in the example shown horizontal navigation, which should be avoided.


    So try to provide vertical navigation instead of horizontal or both. It’s easier for us to read on screen without having to move our mouse on a horizontal path.
  • Visited Vs Not-visited Hyperlinks
    Knowing where you've been is one of the three basic features that all navigation designs should support. Always use colour differentiation between visited and not-visited hyperlinks. Navigational confusion results when designers disable one of the few useful features of a standard Web browser: having visited and unvisited links appear in different colors.

    Visited and Not-visited links diffrentiated by colour

    Links to pages that have not been seen by the user are blue; links to previously seen pages are purple or red. Don't mess with these colors since the ability to understand what links have been followed is one of the few navigational aides that is standard in most web browsers. Consistency is the key to teaching users what the link colors mean.
  • Frames
    Frames are out of fashion and frameless is in. Splitting a page into frames is very confusing for users since frames break the fundamental user model of the web page. Navigation does not work with frames since the unit of navigation is different from the unit of view. If users create a bookmark in their browser they may not get the same view back when they follow the bookmark at a later date since the bookmark doesn't include a representation of the state of the frames on the page.

    Apart from the above drawbacks, Search engines generally have problems with frames or Frames are not search engine friendly. Many browsers also have trouble in printing framed pages.
  • Using Flash
    Flash content appear more attractive than other static content present on the web, but they slow the website drastically. Most of us use a 56K modem, and when we are downloading a Flash website, a lot of time is consumed. Use Flash only if it is necessary or you have to make some presentation.
  • Orphan Pages
    Make sure that all pages include a clear indication of what web site they belong to since users may access pages directly without coming in through your home page. For the same reason, every page should have a link up to your home page as well as some indication of where they fit within the structure of your information space.
  • Page Download
    Whenever you open a website, it is called webpage downloading or simply downloading. Different websites have varying download times, and in many case different sections of a website may have remarkably different page load times depending on the amount of content present on them.

    To make the users interested and keep them swaying away from the site one can to the follow things:

    (1) If the page load time is less but more than normal, one can use a hourglass icon or a sand clock icon.

    Page Loading

    (2) If the page load time is more than above, one can use a bar that is changing its colour as the page is loading.

    Page Loading

    (3) For longer page load times one can use graphics along with numeric characters showing what percent of the page has been loaded and what is still remaining.
  • SOS from 404
    When users receive a 404 error message, they may be unclear as to what's happened and what they should do next. Some good 404 error page guidelines include:

    (1) Don't call it a 404 error –- Web users are unlikely to know what this means.

    (2) Communicate what has gone wrong -- Make sure users understand what's going on and that they haven't made a mistake or misused the site.

    (2) Provide a call to action -- Include a search function and links to the homepage, site map, and most popular pages.
  • Visibility of Web site Status
    This principle states that your Web site should always keep users informed about what is going on at any given moment.

    For example, you could display a small animated hour-glass while the credit card is being processed. Yes, this is a cheap and simple trick. But it works! The user would get the impression that their transaction is being processed and the system hasn't stalled.


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Concluding an article is always the best part and the tough part. It’s the best part as finally I will get some time off to ponder over other things that are taking place in the internet arena. The tough part is that you feel that something is still remaining. But this time I have tried to include every possible aspect and angle of Usability and UI designs to aid your skills if you are a designer, or help you decide the requirement of your website if you are planning or one or thinking for a website redesign.

Remember creativity can be objectively as well as destructively used to prop up your business or slow down your progress.Creative control and a understanding of usability and UI designs is indispensable.
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Tag : Human Computer Interaction, Web Design, Gestalt Principles, User Interface Design, Usability, Accessibility, Content, Shneidermans Design Rules, Fitts Law


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Viscus Infotech are experts in Strategy, Design and Development of Rich, Interactive Internet & Web 2.0 Applications.

We carry the ability to create compelling user interfaces using Web 2.0 regarded as a grab- bag of new technologies emerged with time. Our team of designers, writers and developers apply their keen insight and visualization skills to your creativity to convert your business requirements to an excellent functional and visually appealing digital solution.